The Fundamental Building Blocks of Games

Every game is built on the foundation of resources, victory conditions, and player interaction.  I discussed the principles behind these here, but today I want to go into some more specific examples and categories of each.   Mix and match these systems (or add your own) to create an endless variety of games.   Types of […]

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The 3 Key Questions of Core Engine Design

We are back with a deep dive into Collectible Game Core Engine Design. For an overview of collectible game design, click here. Core Engine Design is the starting point for building collectible games, and it can be intimidating to try and build a system with so many moving parts. Don’t let the open ended nature […]

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Self Discovery

I’ve spent a lot of time trying to figure out who I really am.  As a philosophy major in college, I engaged in esoteric discussions about the nature of identity, meaning, and reality.  Lately, my thinking has been on a far more personal and practical level.  How should I live my life?  What do I care about? […]

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How to Protect Your Game

Before I pursued the life of a professional game designer, I went to law school. I didn’t particularly enjoy the experience, but the insights that I learned there have served me well in both my design career and in starting my own business. One key takeaway: you always need a good lawyer on your side. […]

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