Self Discovery

I’ve spent a lot of time trying to figure out who I really am.  As a philosophy major in college, I engaged in esoteric discussions about the nature of identity, meaning, and reality.  Lately, my thinking has been on a far more personal and practical level.  How should I live my life?  What do I care about? […]

Continue reading →

How to Protect Your Game

Before I pursued the life of a professional game designer, I went to law school. I didn’t particularly enjoy the experience, but the insights that I learned there have served me well in both my design career and in starting my own business. One key takeaway: you always need a good lawyer on your side. […]

Continue reading →

How to Make Your Game a Hit at Gen Con

As part of my series on publishing your games, I’m excited to interview Scott Elliott, game industry veteran, VP of Business Development at Gen Con, and long-time friend.   While my last article focused on using conventions to pitch your tabletop game to other publishers, Scott focuses on how you can self-publish and get the word out […]

Continue reading →