Design Principles of Raph Koster

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote A Theory of Fun for Game Design which highlights our desire to learn as the driving force behind why we play games and what […]

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Component Development

Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece must fit together in a way that […]

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