Steemit Update

Hello and Welcome to JustinGary.com! I’ve taken a break from posting here, but not from writing!  You can find many of my recent articles on game design, lifestyle design and philosophy on Steemit.com/@jg02  Please check out my work there and leave a comment to let me know what you think! -Justin

Continue reading →

Component Development

Welcome to Part 5 of a 6 part series on how to design collectible games. You can find the other parts here: Part 1: Overview Part 2: Engine Design Part 3: Engine Development Part 4: Component Design Component Development is where the rubber hits the road. Each piece must fit together in a way that […]

Continue reading →

6 Steps to Overcome Writer’s Block and Beat Resistance

This post has been modified and updated on Steemit!   I’ve been working for several weeks on the next piece to the series on Collectible Game Design.  When I say “working,” what I usually mean is, staring for a minute at the article, worrying about how long it will take me to write, then deciding […]

Continue reading →

The Fundamental Building Blocks of Games

Every game is built on the foundation of resources, victory conditions, and player interaction.  I discussed the principles behind these here, but today I want to go into some more specific examples and categories of each.   Mix and match these systems (or add your own) to create an endless variety of games.   Types of […]

Continue reading →

The 3 Key Questions of Core Engine Design

We are back with a deep dive into Collectible Game Core Engine Design. For an overview of collectible game design, click here. Core Engine Design is the starting point for building collectible games, and it can be intimidating to try and build a system with so many moving parts. Don’t let the open ended nature […]

Continue reading →